
Guild Wars Game Update: Bug Fixes
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Fixed a bug that sometimes caused Jotun in Norrhart Domains to be unkillable, making the map impossible to Vanquish.
Fixed a bug that could cause players to lose ranks in an Eye of the North hunt blessing (such as Norn Hunting Party) if they gained a rank while dead.
Fixed a bug that caused Spear of Fury to give adrenaline gain on an unsuccessful hit.
Fixed a bug that caused Searing Flames to not trigger if the target died during the cast time.
Fixed a bug that caused Club of a Thousand Bears to not allow multiple target hits with a scythe.
Fixed a bug that caused Snow Storm to fail if the target dies while the spell is casting.
Fixed a bug that caused Salma to be unable to advance other quests while Deactivating R.O.X. was active.
Fixed a bug that prevented Burning Shield from being used during another action.
Fixed a bug that could occasionally cause the Spear of Archemorus and the Urn of Saint Viktor to duplicate.
Fixed a bug that caused Pain of Disenchantment to cause double Health loss to a target using Frenzy or Frenzied Defense.
Fixed a bug that caused Stolen Speed to increase the casting time of signets.
Fixed a bug that caused drunk effects to fade after zoning.
Fixed a bug that allowed the Kurzick base portals in the Ancestral Lands to be used by Luxons.
Fixed a bug which prevented players from being teleported by the Reapers in the Underworld.
Fixed a bug with Spirit to Flesh which allowed the skill to be used without targeting a spirit.





