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Guild Wars PvP and PvE Update

2010 - 2 - 27

Assassin

Heart of Shadow: functionality changed to: "You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target."
Shadow Fang: added an after-cast delay.
Viper's Defense: functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, and you Shadow Step to a nearby location, directly away from your target."
Elementalist

Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5..35 cold damage whenever you cast a Water Magic hex."
Steam: functionality changed to: "Target foe is struck for 5..50 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds."
Mesmer

Illusionary Weaponry: decreased Energy cost to 5.
Monk

Castigation Signet: increased recharge to 20 seconds.
Peace and Harmony: decreased duration to 1..3 seconds; increased recharge to 12 seconds.
Word of Healing: decreased non-conditional healing to 5..100; increased conditional healing to 30..115.
Necromancer

Foul Feast: increased recharge to 5 seconds.
Lingering Curse: decreased healing reduction to 20%.
Ranger

Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3..25 seconds."
Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5..25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10..25 damage and is crippled for +5..15 seconds."
Keen Arrow: decreased conditional damage to 5..25.
Ritualist

Protective Was Kaolai: increased recharge to 25 seconds.